R.U.S.E. Gameplay Demo from Ubisoft – E3 2009 Game Video (Tunisia, Best of) (Part 2 of 2)
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We sat down with Ubisoft Senior Producer on Ruse, Mathieu Girard, and Project Co-ordinator Thomas Leroux-Hugon to discuss Ruse, the upcoming World War II RTS from Eugen Systems. Technophobes should probably skip through question three, or check out our preview for a gentler description.
TVG: Ruse’s vast, open battlefields are similar in style to a Total War game, while the camera can zoom stratospherically above the action seamlessly until the battlefield appears almost like a board game, which reminded me a lot of Supreme Commander or Total Annihilation. Has the development team been influenced by games like that at all?
Mathieu Girard: I guess every strategy game was somehow a small inspiration, but not one in particular. Lots of board games and movies about espionage and that sort of thing were an influence, but there’s not one single inspiration.
That’s really what was difficult in making this game, which was that we had to invent stuff and there were no clear examples of what we needed to do, so we had to pick parts from poker, parts from board games, and parts from videogames. Sometimes it was more like trial and error when we were testing stuff to make sure that it’s fun and it works, and to get the final results.
Thomas Leroux-Hugon: Another consequence of that is that we have a lot of competitors in terms of real-time strategy games, and the angle we wanted to take with it was using Ruses as an element of strategy.
TVG: You mentioned that Ruse is leading on the PC, but I noticed you were using the Xbox 360 pad on a PC rig during our demonstration. Does this mean we can expect a particularly console friendly interface and control layout?
MG: It’s part of the key features of the game, which is that it’s very simple to use the program but it’s still very deep in terms of the possibilities you have. It’s not about the complexity of the control and how many clicks you have to do; it’s really about the decisions you want to make and what the game is going to give you in terms of information.
The creative vision from the beginning was the perception of deceiving the enemy – what you want them to believe and what you want them to see in terms of false information – and we focused less on the interface. I guess the interface was something that emerged naturally. We wanted an immersive game; we wanted a natural game, and we wanted to show strategy decisions. For example, we have these big arrows that show where armies are attacking, so it emerged quite naturally actually.
TL: Another point is that with the Iris engine you can zoom in and out. The zoom itself gives a real interface that at one time gives you a high scale balance of power and then you can zoom-in to see the precise situation of one infantry unit and target him. That’s why the zoom is so important apart from being good looking, because every level makes sense in terms of gameplay.
TVG: Speaking of the kind of zoom Ruse employs over such large scales, what sort of technological breakthroughs have Eugen Systems (Ruse’s developer) made that enable them to depict these sorts of vast, streaming environments, because we’ve never seen anything quite like it?
MG: It’s a breakthrough around streaming data that’s reconstructed dynamically across the geometry on-screen, so what you see in an image is actually the construction of something virtual – a huge database of assets, of textures, and of 3D modelling.
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Duration : 0:4:24
Little Big Planet Game Trailer for the PSP – E3 2009 Gameplay Video
Little Big Planet for the PSP is on it’s way and you’ve got the first look straight from the floor of E3 2009!
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The rumors were correct, LittleBigPlanet is heading to PSP and it’ll be here before the end of the year. Announced at today’s Destination PlayStation retailer event, the PSP version will be developed “in conjunction” with Media Molecule and will offer a similar experience to the PS3 version with players being able to play, create and share on the go. We’re promised plenty of new content, such as levels, exclusive to the PSP version this fall.
We’ll be very surprised if we don’t see any cross-platform interactivity, but details are very thin on the ground. We’ll keep you updated as more information is revealed.
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Duration : 0:1:10
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Duration : 0:0:28
Room for Rent
How to Get A Cool Bio on XBOX LIVE
This is just the same tutorial as the other one just that xbox.com changed the way it looked meaning that the video i made before wouldnt help at all. Soo yeah hope you liked it and subscribe. My next project is Microsoft Points Generator. Song: Soldiers of the Wasteland by DragonForce
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Bayonetta (PS3, X360)
Castlevania : Lords of Shadow Game Trailer for the PS3 and Xbox 360 – E3 2009 Gameplay Video
Castlevania : Lords of Shadow is on it’s way and you’ve got the first look straight from the floor of E3 2009!
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If Castlevania: Lords of Shadow — announced today during Konami’s E3 press conference — seems … familiar, it should. The game was actually announced at last year’s E3 — by Konami — as Lords of Shadow, minus the Castlevania. But, as far as we can tell by comparing what we saw today versus a year ago, that’s the only difference.
Lords of Shadow was a gothic action-adventure game starring a character named Gabriel, who just so happened to wield a whip — iconic weapon of Castlevania heroes — that emerged from a crucifix. Castlevania: Lord of Shadows is — in keeping with the series — a gothic adventure, starring a crucifix/whip-wielding character named Gabriel (who, like the rest of the game, looks exactly as he did last year). Both years’ trailers even feature the same giant, stone golem boss character. Oh, and look amazing. Only now, Kojima Productions is steering MercurySteam along the development path.
2009, where everything old is new again — and carrying the Castlevania name. Check out the game as it appeared a year ago in trailer form after the break
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Duration : 0:3:55
R.U.S.E. Gameplay Demo from Ubisoft – E3 2009 Game Video (Tunisia, Best of) (Part 1 of 2)
RUSE is on it’s way and you’ve got the first look straight from the floor of E3 2009!
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Did you know that you can easily rent thousands of great games from Gamefly without ever having to leave home! It’s awesome! Check out our links to get a 10 day free trial from Gamefly.
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Despite R.U.S.E being an RTS set in WWII (stay with us), the game offers considerable promise with a game engine optimised for multi-core hardware and an elaborate game mechanic that embodies the crucial role that deception played during the conflict.
With R.U.S.E., Ubisoft is once again shaking up a genre, offering an RTS with a twist that will thrill gamers, said John Parkes, EMEA marketing director at Ubisoft. Ubisoft is known for innovation and R.U.S.E. continues that tradition, offering the most immense and detailed maps ever seen in an RTS. Players can explore the maps using IRISZOOM Engine, which provides an aerial, smooth interaction unlike anything ever seen before.
Ubisoft and Intel are committed to working together to ensure R.U.S.E. takes full advantage of Intel technologies. Ubisoft and Intel are demonstrating some of the benefits gamers will experience when playing R.U.S.E. on the Intel® Core™i7 processor based platforms, said Elliot Garbus, vice president Intel Software and Services Group, general manager Visual Computing Software Division. Gamers will experience more immersive game play with smooth zooming from satellite to ground view, superior AI delivering more complex unit movements and more realistic physics throughout the game.
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Duration : 0:4:7
GameBreak Video Games and LAN Center
Play, buy, trade, and rent your favorite video games, accessories, and consoles. Choose from Xbox, Xbox 360, PS2, PS3, PSP, Nintendo Gambecube, Nintendo Wii, and Nintendo DS.
Duration : 0:5:0
Walkthrough part 3
Church and Tex venture into Caboose’s mind to search for O’Malley.
Developers Diary 3