R.U.S.E. Gameplay Demo from Ubisoft – E3 2009 Game Video (Tunisia, Best of) (Part 2 of 2)
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We sat down with Ubisoft Senior Producer on Ruse, Mathieu Girard, and Project Co-ordinator Thomas Leroux-Hugon to discuss Ruse, the upcoming World War II RTS from Eugen Systems. Technophobes should probably skip through question three, or check out our preview for a gentler description.
TVG: Ruse’s vast, open battlefields are similar in style to a Total War game, while the camera can zoom stratospherically above the action seamlessly until the battlefield appears almost like a board game, which reminded me a lot of Supreme Commander or Total Annihilation. Has the development team been influenced by games like that at all?
Mathieu Girard: I guess every strategy game was somehow a small inspiration, but not one in particular. Lots of board games and movies about espionage and that sort of thing were an influence, but there’s not one single inspiration.
That’s really what was difficult in making this game, which was that we had to invent stuff and there were no clear examples of what we needed to do, so we had to pick parts from poker, parts from board games, and parts from videogames. Sometimes it was more like trial and error when we were testing stuff to make sure that it’s fun and it works, and to get the final results.
Thomas Leroux-Hugon: Another consequence of that is that we have a lot of competitors in terms of real-time strategy games, and the angle we wanted to take with it was using Ruses as an element of strategy.
TVG: You mentioned that Ruse is leading on the PC, but I noticed you were using the Xbox 360 pad on a PC rig during our demonstration. Does this mean we can expect a particularly console friendly interface and control layout?
MG: It’s part of the key features of the game, which is that it’s very simple to use the program but it’s still very deep in terms of the possibilities you have. It’s not about the complexity of the control and how many clicks you have to do; it’s really about the decisions you want to make and what the game is going to give you in terms of information.
The creative vision from the beginning was the perception of deceiving the enemy – what you want them to believe and what you want them to see in terms of false information – and we focused less on the interface. I guess the interface was something that emerged naturally. We wanted an immersive game; we wanted a natural game, and we wanted to show strategy decisions. For example, we have these big arrows that show where armies are attacking, so it emerged quite naturally actually.
TL: Another point is that with the Iris engine you can zoom in and out. The zoom itself gives a real interface that at one time gives you a high scale balance of power and then you can zoom-in to see the precise situation of one infantry unit and target him. That’s why the zoom is so important apart from being good looking, because every level makes sense in terms of gameplay.
TVG: Speaking of the kind of zoom Ruse employs over such large scales, what sort of technological breakthroughs have Eugen Systems (Ruse’s developer) made that enable them to depict these sorts of vast, streaming environments, because we’ve never seen anything quite like it?
MG: It’s a breakthrough around streaming data that’s reconstructed dynamically across the geometry on-screen, so what you see in an image is actually the construction of something virtual – a huge database of assets, of textures, and of 3D modelling.
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Duration : 0:4:24
Little Big Planet Game Trailer for the PSP – E3 2009 Gameplay Video
Little Big Planet for the PSP is on it’s way and you’ve got the first look straight from the floor of E3 2009!
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The rumors were correct, LittleBigPlanet is heading to PSP and it’ll be here before the end of the year. Announced at today’s Destination PlayStation retailer event, the PSP version will be developed “in conjunction” with Media Molecule and will offer a similar experience to the PS3 version with players being able to play, create and share on the go. We’re promised plenty of new content, such as levels, exclusive to the PSP version this fall.
We’ll be very surprised if we don’t see any cross-platform interactivity, but details are very thin on the ground. We’ll keep you updated as more information is revealed.
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Duration : 0:1:10
April 2008 – Wholesale and The Video Games Market – Find Suppliers for GTA IV With Wholesale Scout
http://www.wholesalescout.co.uk/ – Your number one resource for the cheapest wholesalers. In April 2008 WholesaleScout.co.uk’s members received a deal alert via this case study featuring suppliers for GTA IV (Grand Theft Auto IV) – the next installment in the hugely popular series from publishing giants Rockstar North. This has to be one of the most hotly anticipated video games of the year with demand likely to outstrip supply. Organise your supply chain for this great product and be prepared for the sales onslaught on the release date – April 29th 2009. Become a WholesaleScout member today and connect with the UK’s best video game suppliers – http://www.wholesalescout.co.uk /
Video gaming a multi-billion pound industry which is constantly evolving and growing. That evolution and growth has meant that anyone looking to consistently make money in the sector has also had to grow and evolve or get left behind, its not an industry you can break into easily but with the right product at the right time its possible to cash in. Its all about spotting a potentially popular product and supplying the demand.
At WholesaleScout we believe there is such an opportunity arising this month with the upcoming release of Grand Theft Auto IV or GTA IV as it will most probably become known. The Grand Theft Auto series has been one of the most popular video games ranges of all time collectively selling over 70 million copies across all platforms since the release of the first game on the original PlayStation eleven years ago. Its widely tipped that the latest version of GTA could be the most successful of all time as its the first to be specifically designed for the newest generation of games consoles the PlayStation 3 and the Xbox 360 giving the opportunity for never seen before effects and game-play. The publishers behind the game, Rockstar North, are also planning on launching their biggest ever advertising campaign to push the game as much as possible with extensive TV, press and internet marketing planned the game is a sure fire hit.
We believe WholesaleScout users can grab a piece of the games success by organising a supply line now with a view to selling as many as possible from the release date, April 29th, onwards. The game can be supplied by a couple of our approved wholesalers whom can be found in our Supplier Directory outfits such as XXXRegistertogetthedetailsXXX or XXXXRegistertogetthedetailsXXXX have a proven track record in supplying the latest games at great prices. In order to ensure you make a decent level of profit you will need to order at least 50 units which should see you buying at around £31 per unit. Overall you are looking at over £1500 worth of investment in stock (at the very least) but you will be able to sell each unit for £39.99 or more which would see a return of over £500. Obviously the more units you buy in the more profit you will make and dont be worried that youll overstock and be left with dozens of games no-one wants…. This is GTA IV, one of the most highly anticipated video games of all time. Gamers will be squabbling over the first few million copies, so much so, that in the first few weeks youll see many games listed on eBay going for well above the market value. This is where the clever part comes in. Once youve arranged your supply at a price you are happy to pay and believe will be profitable you need to capitalise on the demand for this highly popular game. So our advice would be to, certainly in the first few weeks, list the games on eBay with little (or preferably no) reserve by doing this you will be tapping into those buyers who want the game as soon as possible. Bidding wars will be highly likely and when the first few high street shops run out of stock youll notice even more demand and even higher prices for your product. However by selling your items in this way you obviously run the risk of making minimal profit or losing money so you must be prepared for this to happen and when it does judge whether its best to turn to Buy it Now auctions with a set price. This point may come after two weeks or two months but when it does you must be prepared to adapt to continue to make a profit.
So, what are you waiting for? If youve got a passion for video games or even just a passion for money making you cant ignore this opportunity. Take up the GTA challenge and let us know how the project goes. Good luck and happy re-selling!
Duration : 0:1:7
Special Game Fly Offer! Try for 10-Days get 2 Free GAMES!
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online game rental, online games, gaming rental, wii, nintendo, ps3, playstation, sony, xbox, microsoft, game fly, gamefly, free trials, free offers, free games
Duration : 0:0:28
Top 5 Wholesale Video Game Suppliers
MoshenARTE’s Top 5 Wholesale Video Game Suppliers. Find wholesale Nintendo Wii, Sony Playstation 3, Microsoft Xbox 360, Nintendo DS Lite, Video games, Rock band, Guitar Hero and more!
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Duration : 0:1:21
[Prototype] Gameplay Video – Beginning of a Prototype Game Playthrough / Walkthrough ( 1 of 3 )
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Prototype (stylized as “[PROTOTYPE]“) is an upcoming action game in development by Radical Entertainment and based on an original IP developed in-house. The game is due to be released in North America on June 9, 2009, in Oceania on June 10 and in Europe on June 12. The game will be compatable on with Microsoft Windows, Xbox 360, and PlayStation 3 platforms. Prototype was released a day early in Australia.
The game is set in New York City as a virus infects people and government military try to defend against it. The protagonist of the story is named Alex Mercer, who has enemy-absorbing and shapeshifting powers. He can take memories, experiences, biomass and physical forms of the enemies through absorption. Alex can also shapeshift into more specialized forms for attack, defense or sensory enhancement. All of these together are intended to give players multiple ways to complete their objectives. Parallel to the game’s storyline is the ability to play the game as a sandbox-style video game giving the player free roam of New York City.
The plot of Prototype centers on a large conspiracy regarding an unnamed mutagenic virus currently infecting New York City. The effects of the virus have been witnessed before in the town of Hope, Idaho in 1969. After being released in Penn Station in New York, the virus spreads through the city, necessitating at first subtle government actions to combat it, then martial law and evacuation. Alex wakes up with amnesia in a morgue under the scalpels of two HAZMAT-suited scientists and escapes dazed into the city. He then begins to come to terms with his powers (including the ability to absorb memories – which is crucial to piecing together his own), and makes contact with his sister, Dana Mercer. Dana assists him in finding members of the conspiracy, which include government officials, military personnel and employees of bio-engineering firm GENTEK, where it is revealed Alex was previously employed.
Alex encounters several characters, not all of which have currently been revealed. His primary opponent is Captain Cross (The Specialist), leader of the Blackwatch special forces branch of the US military. Other characters include Karen Parker, a researcher at GENTEK and Alex’s former girlfriend, Dr. McMullen, head of GENTEK, and Dr Ragland, a pathologist that assists Alex and studies the infected.
As Alex adds more and more nodes to the Web of Intrigue (by absorbing people’s minds), the virus begins to spread further and further through New York, and the military is forced to step up operations in order to prevent spreading further. The city is evacuated, quarantined and placed under martial law as the military moves in with a full-scale lockdown with tanks, infantry and air support. The virus grows stronger and stronger, mutating citizens of New York into various forms. As the conflict begins to consume the city Alex’s actions will play a part in deciding the course of the battle and perhaps the ultimate victor. As the game features non-linear sandbox play, the player is free to explore the city with Alex’s superhuman agility through the course of the game.
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Duration : 0:7:50
Bayonetta (PS3, X360)
Terminator Salvation Game Play Through – Full Game Walk Through from Beginning to End (Section 3)
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Terminator Salvation is a third-person shooter action video game, released on May 19, 2009 to coincide with the release of the film the same name on the same week. It is developed by the Halcyon Company’s gaming subsidiary, Halcyon Games, along with GRIN and published by Equity Games and Evolved Games. The game was released for Xbox 360, PlayStation 3, PC, mobile, and iPhone OS. The game takes approximately four hours to complete and has no extra features other than the change in difficulty levels. The “cutscenes” are in-game renders with little to no substance to them, and do little to drive the story. All of the main information is presented through the musings of the protagonist’s squad and the radio calls they periodically make.
Set in 2016 in Los Angeles, it is an interquel that takes place between the events of Terminator 3: Rise of the Machines and Terminator Salvation and follows Common’s Barnes character, though players will assume the control of John Connor. However, Christian Bale refused to lend his voice and likeness for the game. Rose McGowan will be in the game as well, voicing the game-exclusive character Angie Salter, who is an ex-high school teacher. On the other hand, Common and Moon Bloodgood are voicing their own characters from the film (Barnes and Blair, respectively).
Terminator Salvation is a third person shooter where the player needs to “constantly move, flank, cover and utilize their squad to progress.” The player must battle Skynet enemies from the upcoming film as well as new enemies specifically designed for the game.
The game features a campaign that can be played alone or cooperatively with one other local player via split-screen.
The story centers around a 30 year old John Conner who tries to rescue some of his comrades from the Skynet, an advanced robotic civilization, in the year 2016.
The game was first announced on November 15, 2007 when the Halcyon Company also announced the formation of Halcyon Games, the video game arm of the studio. It had already been in development for several months at GRIN and Halcyon Games, long before filming took place. Peter Levin, a former Disney executive, will head up Halcyon Games as acting CEO. The CEO revealed that Halcyon decided to develop the game internally rather than contract another studio to create the game.
Although a multiplayer mode was originally planned it was decidedly dropped to allow the game to be released on schedule. With Halcyon developments’ VP Cos Lazouras stating “It is my opinion to do less better, than more but mediocre. We did get local co-op in which is incredibly cool.”
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Duration : 0:7:58
Castlevania : Lords of Shadow Game Trailer for the PS3 and Xbox 360 – E3 2009 Gameplay Video
Castlevania : Lords of Shadow is on it’s way and you’ve got the first look straight from the floor of E3 2009!
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Did you know that you can easily rent thousands of great games from Gamefly without ever having to leave home! It’s awesome! Check out our links to get a 10 day free trial from Gamefly.
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If Castlevania: Lords of Shadow — announced today during Konami’s E3 press conference — seems … familiar, it should. The game was actually announced at last year’s E3 — by Konami — as Lords of Shadow, minus the Castlevania. But, as far as we can tell by comparing what we saw today versus a year ago, that’s the only difference.
Lords of Shadow was a gothic action-adventure game starring a character named Gabriel, who just so happened to wield a whip — iconic weapon of Castlevania heroes — that emerged from a crucifix. Castlevania: Lord of Shadows is — in keeping with the series — a gothic adventure, starring a crucifix/whip-wielding character named Gabriel (who, like the rest of the game, looks exactly as he did last year). Both years’ trailers even feature the same giant, stone golem boss character. Oh, and look amazing. Only now, Kojima Productions is steering MercurySteam along the development path.
2009, where everything old is new again — and carrying the Castlevania name. Check out the game as it appeared a year ago in trailer form after the break
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Duration : 0:3:55
Walkthrough part 3
Developers Diary 3